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|Session Name:||Game Narrative Summit: Players or Virtual Tourists? Video Games and Tourism Psychology|
|Company Name(s):||The Moonwalls & Academy of Art in Szczecin|
|Track / Format:||Game Narrative Summit|
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|Overview:||What's a difference between a tourist and a player? None! Both visit an unfamiliar (virtual) world for a brief period of time, and then return to their familiar everyday life. Knowledge on tourist psychology, sociology, and anthropology can be used to create deeper, more authentic gaming experiences. Marcin Makaj, an indie game developer, academic lecturer, and a scientist explores the works of most important researchers of tourist behavior, authenticity of tourist experiences, and perceptions of reality (inc. D.J. Boorstin, J. Baudrillard, U. Eco, D. MacCannell, E. Cohen, and J. Urry). In the next parts, he presents how those theories translate to video game design, providing good and bad examples from existing games. Finally, Makaj gives a step-by-step guide of best practices and their utilization in any game design process.|