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|Session Name:||Women in Games in LATAM: Where Are We Standing?|
|Speaker(s):||Micaela Mantegna, Maria Jazmin Giolito, Vania Catorceno, Renata Rapyo, Sandra Castro Pinzn, Margarita C. Pino Yancovic, Diana Rodrguez Aparicio, Sol Snchez, Shirley McPhaul-Castro|
|Company Name(s):||Berkman Klein Center at Harvard, Game Audio Latam & Independent, Jalasoft, Rogue Snail, Timba Games, Foton Games, Big Monster Games, Somber Pixel, Puerto Rico Science Technology & Research Trust|
|Track / Format:||Advocacy|
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|Overview:||This Panel aims to provide a premier on both the challenges and the landscape of female-led initiatives working towards diversity, equity and inclusion in LATAM.nnIn this session, women from Argentina, Bolivia, Brazil, Chile, Colombia, Mexico, Peru and Puerto Rico will share the current stage of the Latinamerican region, addressing pressing questions as:n*What does it mean to be a woman in games in Latin America? n*What are the challenges and opportunities particular to this region that latinas face coming into this industry?n*Moving forward, what are the strategies that can be deployed to tap into the video game's industry potential for female empowerment and growth?|