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Session Name:

Visual Effects Summit: FX in 'Lost Survivors': From Vision to Production


You woke up on a beach in a paradise-like desert island. You couldn't really figure out what happened at first. But then, you saw the wreck Welcome to the world of Lost Survivors! This talk is about how the FX vision was created for this resource management mobile game, what the goal was, and what needed to be solved by the R&D. It shares tips on how to create stylized fluid effects without sprite sheets, flow maps, or motion vector maps. The presentation also showcases solutions used to keep data safe, enable effects to scale and write shaders that are easy to use for non-FX artists but that keep the style and the right dynamics.

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