You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Audio Summit: Style Wars: Variety In Scoring While Maintaining A Singular Voice
Speaker(s): C Andrew Rohrmann
Company Name(s): Scntfc
Track / Format: Audio Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: C. Andrew Rohrmann aka scntfc discusses his strategies for scoring games across a variety of genres and musical styles while still maintaining a unique - and hire-able! - voice.nnAndrew provides a detailed overview of his approach to composition and how project specific research affects his writing style and production. Using case studies of award winning games such as Oxenfree, ELOH, and Old Man's Journey, Andrew will provide insight into the process of developing a singular voice that is still able to morph drastically from one project to the next in order to support the game's vision as best as possible; from the intimate and lo-fi synths of Journey of the Broken Circle to the sweeping orchestra of JETT: The Far Shore.

Game Developers Conference 2022

C Andrew Rohrmann

Scntfc

free content

Audio Summit

Audio