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The Number One Educational Resource for the Game Industry

Session Name: Benefits of a Customized Reaper Pipeline for Dialogue at Naughty Dog
Speaker(s): Julius Kukla, Thomas Barrett, Grayson Stone
Company Name(s): Naughty Dog, Naughty Dog, Naughty Dog
Track / Format: Production & Team Management

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Overview: Interested in increasing your pipeline efficiency? Want to learn a new DAW? In this talk, you will learn the various benefits we had when switching to Reaper for The Last of Us Part II, as well as why it became the DAW of choice for the Dialogue team at Naughty Dog. By delving into different aspects of the team's pipeline, we will display some of the custom tools made for Reaper that have shaved days off of session editing time, as well as discuss our need for each tool in the first place. By the end of this talk you will have enough reason to switch to Reaper for your own pipeline, whether you are part of a larger team or a solo editor, embarking on a quest of new tools to save time on your next project!

Game Developers Conference 2022

Julius Kukla

Naughty Dog

Thomas Barrett

Naughty Dog

Grayson Stone

Naughty Dog

free content

Production & Team Management

Production

Audio

Audio