|Hunting with Hits: Tempo-Slaying Monsters in 'Harmony'
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|When it comes to rhythm games, pushing momentum is always the focus of progression. The challenge is defining a fresh, direct and correct approach to the composition, while being cognizant of battle design limitations. This talk demonstrates the creation and implementation of an interactive score for a Hunting RPG with rhythm combat mechanics. It's a conspectus of the composer's musical vision for the game, and a deeper comprehension of some technical attributes. Exhibition of workflow, adding and modifying content as well as gameplay context in correlation to how it immerses the player.