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|Session Name:||Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 (Presented by Microsoft)|
|Speaker(s):||Adam Miles, Raymond Graham|
|Company Name(s):||Microsoft, Unity|
|Track / Format:||Programming|
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|Overview:||Join Unity and Microsoft in this deep dive technical session that explores Unity's latest DX12 improvements and advancements for ray tracing on Xbox. See how Light Brick Studio updated their hit game LEGO Builder's Journey with the latest ray tracing features for Xbox. Learn about the latest performance gains for DX12, and how recent Unity Editor improvements streamline game development workflows for Windows platforms. You'll also get a full introduction to Unity's ray tracing solution for Xbox, how to leverage the High Definition Render Pipeline to make the most out of advanced graphics features, and get an insider's look at future ray tracing features.|