You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Open Source Game Development Summit: Simple DirectMedia Layer: Past, Present, and Future
Speaker(s): Sam Lantinga, Ryan Gordon
Company Name(s): Valve Corporation, icculus.org
Track / Format: Open Source Game Development Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This talk will help developers with advanced topics in Simple DirectMedia Layer (SDL) development, such as cross-platform high DPI support and relative mouse mode for FPS games, with concrete examples of how use SDL correctly.Along the way, Sam Lantinga and Ryan Gordon will give a brief history of the project, insights into the open source benefits we've experienced, and the challenges and design decisions involved in creating major versions of the library while maintaining 25 years of backwards compatibility. They will finish up with an introduction to new features in SDL 3.0, including their new 3D rendering API.

Game Developers Conference 2023

Sam Lantinga

Valve Corporation

Ryan Gordon

icculus.org

free content

Open Source Game Development Summit

Programming