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|Session Name:||The Current and Future Ethical Challenges in Games: XR and the Metaverse|
|Speaker(s):||Celia Hodent, Gaetano Dimita, Albert Fox Cahn, Micaela Mantegna, Ryan Black|
|Company Name(s):||Independent, Queen Mary University, QMUL School of Law, Surveillance Technology Oversight Project, Berkman Klein Center for Internet & Society at Harvard University, DLA Piper (Canada) LLP|
|Track / Format:||Advocacy|
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|Overview:||The future of video games will happen online with games already played today, and it will also happen in XR and the metaverseeach bringing their own specific ethics challenges that game developers need to be aware of in order to design safe spaces for players, but also for themselves.Today, business models and practices related to data collection can be enhanced in connection with devices to interface the metaverse. These future interfaces intended for immersion present augmented risks for privacy, anonymity, and self determination for users and players, which must be acknowledged while designing applications and games that take advantage of these capabilities. Thinking ahead, incipient neurotechnology applications open the possibility of imagining the future of interfaces in immersive environments, but at the same time, they open even more ethically daunting questions, as in conjunction with design practices and affective computing research, they can be used for invasive, exploitative or manipulative practices. The panel will explore how the current ethical challenges for game development connect with a possible future, through a set of questions and key points.|