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|Session Name:||Unity AI and Machine Learning Tools for Behavior Creation (Presented by Unity Technologies)|
|Speaker(s):||Vincent-Pierre Berges, Nicolas Meuleau|
|Company Name(s):||Unity Technologies, Unity Lab|
|Track / Format:||Programming|
|Overview:||You've seen artificial intelligence and machine learning in the news lately -- but what does it mean for game developers? AI and ML offer new mechanisms for generating animations and behaviors for game characters. In this talk, Unity Technologies will walk through the Unity ML-Agents Toolkit and the Unity Behavior Planner, two tools that leverage state-of-the-art algorithms in AI to help you hit the ground running on your next game. Unity Technologies will showcase both of these tools with real examples. No need to be an expert in AI -- this talk is for anyone interested in harnessing new tools to help you do more, faster.|