You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Destructible Environments in 'Control': Lessons in Procedural Destruction

Overview:

This talk showcases the technology used and lessons learned creating the destructible world of Remedys Oldest House in 'Control'. It will outline which technological and creative constraints had to be navigated to suit the visual style, performance requirements and overall look and feel of Control's paranormal but grounded reality.Covering the principles of how dynamically destructible environments can be achieved, it will give a detailed look on the Houdini based procedural pipeline used to create the games' destructible content. It demonstrates the path of an asset from conception to destruction and will also allow to shed some light on the glad-we-dids and should-not-haves of the used approach and ideas for future development.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Johannes Richter
  • Remedy
  • free content
  • Visual Arts
  • Visual Arts