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Session Name:

Lost the Plot: Writing Story for "Storyless" Games

Overview:

Conventional wisdom says video game stories come in two flavorselaborate cinematic experiences, or collections of barks and item descriptions glued together six months before launch. It's no surprise that game writers gravitate toward the first, but the truth is that there's space for narrative in even the sleekest platformer or most fast-paced shooter. In this talk, you will learn five key practices to create a story for your non-narrative game that feels meaningful, authentic, and satisfyingwithout a single cutscene or grenade bark in sight.

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