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Rapid Music Production in Live Service Games
Standalone games commonly allow composers an extended timeline to plan and execute a score, often taking years to refine the music alongside the development team. However, ongoing games, such as live service games with regular DLC, or an MMO with seasonal content and expansions, have very different musical needs. While there may be less total music per release, that often means there is less time to produce it. In this session, Maclaine breaks down his experience on the latest Guild Wars 2 expansion, Secrets of the Obscure, detailing the process and challenges of crafting a full-scale live orchestral score in just four months.
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