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Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'
Marvel's Spider-Man 2 features the most extensive Foley coverage of any Insomniac title to date, thanks to PlayStation Studio's first-ever dedicated Foley team. Meet Joanna Fang and Blake Collins, the duo behind the cloth, props, and footsteps of your favorite web-slingers, and learn how they worked with established sound designers like Zack Bogucki to sculpt the sonic landscape of this massive, cinematic, open-world game. Joanna and Blake bring years of film and television experience in the craft, while Zack provides insights from his Foley work on the previous two entries in the series and implementation work on the newest. Together, they discuss the benefits, challenges, and paradigm shifts of applying their combined experience to an interactive medium, and the ways Foley can be used to enrich narrative beats and gameplay feedback all at once!
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