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Session Name:

Level Design Summit: Urban Planning in Games

Overview:

This session goes through all the basic steps of city creation. It explains why urban planning is important for game environments and how it can be useful for creating readable and distinguished urban space. The talk also helps to understand how to transfer from a real city to a game city, whether this is a realistic city or a fictional one. Everything that is said in this talk works both for big open world cities in AAA projects and smaller non-open world cities with linear gameplay.

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  • Game Developers Conference 2024
  • Ania Bulavina
  • CD Projekt RED
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  • Level Design Summit
  • Design