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Session Name:

Classic Game Postmortem: 'The Elder Scrolls, Chapter I: Arena'

Overview:

Julian LeFay and Ted Peterson on the 30th anniversary of the first Elder Scrolls game, Arena, discuss its origin, development, and publication from their perspective as creative leads on design and programming. Bethesda Softworks had previously only had success with sports games and its Terminator franchise, but LeFay and Peterson believed they could create a role-playing game based on an original property, a risky proposition. They delve into how the concept had to change radically because of technical hurdles during the course of development, resulting in missing their deadline and a less-than-stellar release. As a flop became a cult hit, and a sequel was warranted, LeFay and Peterson reflect on lessons learned that led to the development of a series which has sold billions of units and received critical acclaim. They conclude on what has brought them together decades later to continue their creative partnership.

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