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Session Name The Visual Effects of inFAMOUS: Second Son
Speaker(s) Matt Vainio
Company Name(s) Sucker Punch
Track / Format Visual Arts
Overview This session will cover the processes behind the visual effects development of inFAMOUS: Second Son, from breakdowns of specific effects to discussions of our tools and workflow. We will discuss the challenges of creating a diverse set of visual elements, such as smoke and neon super powers. We'll share how we used concept art during production to meet the challenge of defining a visual language for the effects. A new generation of engine and tools were created during the course of development - we'll take a look at how this gave us increased lighting accuracy, an expression-based particle editor and real-time curl noise that allowed us to create a unique suite of visual effects. We'll conclude with a few hard lessons that we learned along the way about the changes to our workflow.

GDC 2014

Matt Vainio

Sucker Punch

free content

Visual Arts

Visual Arts


UBM Tech