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The Number One Educational Resource for the Game Industry

Session Name:

Imaginary Places, Strange Maps, and How Pop Culture Resonates Past Media Borders

Overview:

Looking at maps of imaginary places takes the attendees back to the earliest inspiration sources of the presenter, shows how this permeates media borders from pop to high culture,and how this can be used to define a foundation for resonating game content and context.

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  • GDC Europe 2010
  • Bernd Diemer
  • Crytek Hungary
  • free content
  • Game Design
  • Design