Overview: |
In this session, Josh Fraser will share how the top Facebook game companies, including Zynga, Crowdstar and Playfish/EA, have cost-effectively managed skyrocketing growth through cloud computing. Using real-world case studies, he will outline the proven best practices and reference architectures for connected games on the cloud to enable rapid time-to-market and cost-effective growth. He will address the cost breakdown of on-demand computing versus traditional solutions, how to minimize up-front, pre-launch costs, how to deploy and manage a massive number of servers on the cloud with a minimal number of sys admin support, and how to manage cloud infrastructures to optimize the full IT lifecycle of a game - from concept and development to end-of-life.
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