You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Can Your Infrastructure Handle Success? How to Use Cloud Computing to Support Rapid Growth
Speaker(s): Josh Fraser
Company Name(s): RightScale, Inc.
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In this session, Josh Fraser will share how the top Facebook game companies, including Zynga, Crowdstar and Playfish/EA, have cost-effectively managed skyrocketing growth through cloud computing. Using real-world case studies, he will outline the proven best practices and reference architectures for connected games on the cloud to enable rapid time-to-market and cost-effective growth. He will address the cost breakdown of on-demand computing versus traditional solutions, how to minimize up-front, pre-launch costs, how to deploy and manage a massive number of servers on the cloud with a minimal number of sys admin support, and how to manage cloud infrastructures to optimize the full IT lifecycle of a game - from concept and development to end-of-life.

GDC Online 2010

Josh Fraser

RightScale, Inc.

free content