You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Strategies for Successfully Running an MMO from Launch and Beyond


Launching MMOs is hard enough, much less keeping them viable after their first year. Acquisition and retention are the two most important levers that are used to keep an online game alive and viable. This panel will discuss strategies that help move these two levers. On the panel are people who have been running MMOs for more than five years. What are their secrets to successfully running and maintaining these MMOs for so long?

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Online 2010
  • Jeff Hickman
  • EA Mythic
  • Lorin Jameson
  • Sony Online Entertainment
  • Min Kim
  • Nexon America Inc.
  • Nathan Richardsson
  • CCP
  • Jeffrey Steefel
  • Turbine, Inc
  • Rich Vogel
  • BioWare
  • free content
  • Production
  • Production