You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Self-Inflicted Wounds: When We are Our Own Worst Enemy
Speaker(s): Joshua Howard
Company Name(s): Independent
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Delivering a world class game is hard enough, but often we get in our own way by making things harder for ourselves. This talk will focus on several common 'self-inflicted wounds' from which teams tend to suffer and will offer concrete guidelines for how to avoid them from the outset, or how to minimize their impact if you are already saddled with them.

GDC Online 2010

Joshua Howard


free content