|I Don't Want to Know: Delivering Exposition in Games
|Track / Format:
|Game Narrative Summit
Did you know free users get access to 30% of content from the last 2 years?
|It takes mere moments for a game to hook a player. These moments are exposition, and they involve the player's first exposure to key aspects of game systems and mechanics or the narrative, or better yet a combination of the two. And good exposition at the start of a game is only the beginning. In this lecture, we will examine a variety of expository techniques that can be used to strengthen game openings, build intrigue, parse out information at a sensible pace, and immerse the player in the experience.