You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Making a Mockery: Ruminations on COW CLICKER
Speaker(s): Ian Bogost
Company Name(s): The Georgia Institute of Technology
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Ian Bogost doesnt like your Facebook games. He doesnt care how much money you are making. He doesnt care if your mom plays them. He finds them troubled and tragic. But instead of mounting mere invective, in mid-2010 he decided to make a social game to test his theory of them. The result is COW CLICKER, a Facebook game about Facebook games. It's partly a satire, partly a playable theory of social games, and partly an earnest example of one. The game has enjoyed surprising success among players, developers, and the general public. This session covers the creation and reception of COW CLICKER, as well as the lessons it invites us to chew on.

GDC Online 2010

Ian Bogost

The Georgia Institute of Technology

free content

Design

Design