You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: (D) None of the Above: Interactive Dialogue Without Multiple Choice
Speaker(s): Marleigh Norton
Company Name(s): Singapore-MIT GAMBIT Game Lab
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Once upon a time, there was a girl who liked video games. She played pirates and emperors and third-person omniscient beings, but in spite of all that, she noticed whenever it came time to talk to someone, her games turned into third grade multiple choice tests. And she wondered why that was. Now that she is a grown-up -- or at least can often pass for one -- she has given this matter some thought and come up with several alternatives. Some are finished games, some are demos, some are just sketches, but none of them work if you just pick C. Please come steal her ideas.

GDC Online 2010

Marleigh Norton

Singapore-MIT GAMBIT Game Lab

free content

Game Narrative Summit

Game Narrative