You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Get in the Van: Storytelling in the Rock Band Series
Speaker(s): Chris Foster, Helen McWilliams
Company Name(s): Harmonix Music Systems, Harmonix Music Systems
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: There are no talking-head NPCs to relate to, and no lengthy conversation trees; so how and why do Harmonix games tell stories? Using examples from the main ROCK BAND games, THE BEATLES: ROCK BAND, and earlier Harmonix titles, the speakers will talk about the unconventional ways stories are told in the company's music games, and why they are important. Techniques and issues discussed include structural and implicit narrative, storytelling within the context of a party game, using real history as story and gameplay elements, tonal accuracy within writing, and using the word rock as few times as humanly possible.

GDC Online 2010

Chris Foster

Harmonix Music Systems

Helen McWilliams

Harmonix Music Systems

free content

Game Narrative Summit

Game Narrative