|Session Name:||Reaching Into the Toy-Chest: A Look into Skylanders: Spyro's Adventure's Design|
|Company Name(s):||Activision Blizzard|
|Track / Format:||Game Design|
Making games is hard. Making a game with more than 32 playable characters is very difficult. Now integrate a huge line of collectable toys and you get Activision's Skylanders: Spyro's Adventure. Activision designer Mike Stout talks about the highs and lows of making this very challenging game.