This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Thinking In 3D: The Development of Super Mario 3D Land|
|Track / Format:||Game Design|
Did you know free users get access to 30% of content from the last 2 years?
Ever since Super Mario 64, the desire to make use of stereoscopic vision has been a part of the history of Nintendo’s development of 3D Mario games. This desire impacted Nintendo 3DS development, and the Nintendo 3DS system brought new challenges to the development of a 3D Mario game.
How should developers use stereoscopic visuals in action games for Nintendo 3DS? What are the fundamental differences between playing a game in 2D and 3D? What game elements could best take advantage of these differences? Which elements could be incorporated while remaining true to an iconic game franchise?
Koichi Hayashida, game director, will lead a presentation that shares several “Miyamoto-sayings” (key development philosophies from Mario creator Shigeru Miyamoto) on how the development team for Super Mario 3D Land for Nintendo 3DS answered these questions, and how those answers helped make the game the fastest-selling hand-held Super Mario game in history.