|Session Name||Machinations: A New Way to Design Game Mechanics|
|Speaker(s)||Ernest Adams, Joris Dormans|
|Company Name(s)||Independent, Independent|
|Track / Format||Game Design|
Game mechanics are among the hardest parts of a game to design because they are difficult to visualize and inconvenient to simulate quickly. In this lecture, Ernest Adams and Joris Dormans introduce a new visual framework and tool called Machinations that allows designers with no programming experience to diagram mechanics in a tool like Visio and simulate them in real time. In addition the session will present a library of design patterns that participants can use. Machinations is available free; this is not a product demo.