|Beat the Post-Launch Blues: Your Game is Out, What Now?
|Track / Format:
|Independent Games Summit
Did you know free users get access to 30% of content from the last 2 years?
|With a game launched it might be tempting to lie on a beach, but a lot of the work has just started. It's time to seed it and promote it; tweet it and talk it; distribute it as far and wide as it can go; see what your players are doing and improve their experience; take it to new platforms; add new content; and weigh up options from in-game ads to publishing deals.