|Session Name||Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm|
|Speaker(s)||Adam Russell, John Sear, Zach Zebrowski|
|Company Name(s)||wallFour, wallFour, Nemesys Games|
|Track / Format||Independent Games Summit|
Over 40% of demos at this year's GDC Experimental Gameplay Workshop were about social gaming at live events. The hugely popular J.S.Joust recently won the Innovation award at the Choice Awards. Does this trend require different approaches to game design?