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Session Name: Dialogue: When, Who, and Why
Speaker(s): Jason Blair, DB Cooper, Ed Lima, Simon Pressey, Duncan Watt
Company Name(s): Volition, Inc., DBCooperVO.com, Respawn Entertainment, Creativesphere, Fastestmanintheworld Media
Track / Format: Audio
Overview: Dialogue development should begin at the moment the game is conceived. There should be an awareness of it at the first game design presentation. Dialogue is intrinsically tied to the story, and should be present and considered through every iteration, to the final build, and beyond. How can we help developers help us get our work done sooner? What is the best way to sustain excellence and focus throughout the development process? And what lessons from AAA game development can aid in the production of dialogue for indie games? This panel, made up of four stellar industry pros (Ed Lima, Simon Pressey, Duncan Watt, and Jason Blair), and moderated by DB Cooper, will discuss the use of VO in games, and how best to assure its success and the success of the game.

GDC 2013

Jason Blair

Volition, Inc.

DB Cooper

DBCooperVO.com

Ed Lima

Respawn Entertainment

Simon Pressey

Creativesphere

Duncan Watt

Fastestmanintheworld Media

free content

Audio

Audio


UBM Tech