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Session Name:

Dialogue: When, Who, and Why


Dialogue development should begin at the moment the game is conceived. There should be an awareness of it at the first game design presentation. Dialogue is intrinsically tied to the story, and should be present and considered through every iteration, to the final build, and beyond. How can we help developers help us get our work done sooner? What is the best way to sustain excellence and focus throughout the development process? And what lessons from AAA game development can aid in the production of dialogue for indie games? This panel, made up of four stellar industry pros (Ed Lima, Simon Pressey, Duncan Watt, and Jason Blair), and moderated by DB Cooper, will discuss the use of VO in games, and how best to assure its success and the success of the game.

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  • GDC 2013
  • Jason Blair
  • Volition, Inc.
  • DB Cooper
  • Ed Lima
  • Respawn Entertainment
  • Simon Pressey
  • Creativesphere
  • Duncan Watt
  • Fastestmanintheworld Media
  • free content
  • Audio
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