Session Name: | Broken Age's Approach to Scalability |
Speaker(s): | Oliver Franzke |
Company Name(s): | Double Fine Productions |
Track / Format: | Visual Arts |
Overview: | Bringing the beautiful and lively world of Broken Age simultaneously to five different platforms ranging from older mobile devices to state of the art PCs with only a small team of programmers was a great challenge. This talk will describe the key decisions made to achieve the necessary scalability, and detail the authoring process for characters and environments, the data build pipeline, and run-time techniques such as rendering tricks for rapid iteration and debugging. Several practical solutions for the many challenges associated with mobile/PC cross-platform game development will be presented in detail. |