GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Surface Tension: Liquid Effects in The Last of Us|
|Company Name(s):||Naughty Dog|
|Track / Format:||Visual Arts|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||In The Last of Us you spill a lot of blood during melee combat and gun fighting. It was important that the effects had a realistically rendered appearance even if the amount and use of blood was stylized. The blood and water in the game needed to have the physical properties of liquid, such as surface tension, reflection and refraction, all represented by a shader on a particle. This session goes in depth to show the tools and shader techniques developed for the blood and water particles in The Last of Us.|