Session Name: | How We Survived Making Our First 3D Puzzle Game (Presented by Autodesk) |
Speaker(s): | Jim Fleming, Danielle Swank |
Company Name(s): | Barking Mouse Studios, Barking Mouse Studios |
Track / Format: | Production |
Overview: | How did first time game developer, Barking Mouse Studio, decide to take on 3D for their award-winning game, Lost Toys? Two-person team, Danielle Swank and Jim Fleming, will talk about how they built Lost Toys, what they would do differently, and how creating a 3D game can be a smart choice for indie studios. |