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Building Tools for Empowering Creativity and Improving Efficiency


Programmers, designers, and artists all have their own ways of thinking, which can make it difficult to communicate between disciplines. This can become even more problematic when you add the rapidly changing technologies of mobile development. By creating technology agnostic tools, programmers give power to others to do what they do best and at the same time free themselves to work on other things. We will go over real-world examples in creating tools for everything from designing particle effects to managing game economies. By analyzing the feedback these tools received, we will demonstrate what worked, what had to be reworked in later iterations, and what principles were useful in designing tools for non-programmers.

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  • GDC China 2014
  • Charles Brandt
  • International Game Technology
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games