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Session Name Optimizing Audio for Mobile Development
Speaker(s) Ben Houge
Company Name(s)
Track / Format Smartphone & Tablet Games Summit
Overview In this session, we will discuss audio development for mobile deployment and compare different strategies for minimizing audio's data footprint, including editing, compression, and implementation techniques, with audio examples allowing developers to hear the difference between solutions. We will examine approaches to real-time manipulation of sounds, which can effectively create new variations without requiring additional audio data, enhancing the sense of immersion and realism in games. The session will include an overview of how digital audio works, and we will finish by discussing tools, pipelines, and middleware to streamline audio workflow on a mobile project.

GDC China 2014

Ben Houge

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games


UBM Tech