Session Name: | Darkblade: How a Small Team Making a Big Title |
Speaker(s): | Soulframe Soulframe |
Company Name(s): | S-Game |
Track / Format: | Production |
Overview: | Darkblade propels Indie game developer S-game towards the commercial game market. Since its introduction, it has garnered much attention and praise from developers and players alike. In this presentation, we will take a look at how Darkblade began from the conflict of "small team" versus "big title," how a 20-person team created this masterpiece which has independent development IP potential, loaded with complex gameplay, rich plot, and a full world outlook. |