|Did We Fail? The Weird Success Story of Beatbuddy
|Track / Format:
|Business, Marketing & Management
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|Failing is an integral part of becoming a successful game developer, but sadly you rarely hear about the fails of successful developers in talks or articles. That's actually a real shame because the dark moments are actually the ones that teach us the most about this industry and our profession. Wolf has survived a fail in his own studio and we even turned the game into a success. This talk will highlight the most common dangers, giving you a chance to dodge the bullets that we and other developers already took, but also to encourage you not to give up, since even the worst stories will eventually turn out good.