|Session Name||Automate, Streamline, Win! Content Creation for Small Teams|
|Company Name(s)||Out of Bounds Studios|
|Track / Format||Independent Games Summit|
Last year Rumpus released the first episode of The Adventurers of Bertram Fiddle, a point and click adventure game with tons of animation and dialogue. Since they were a small team, a big focus was to reduce the workload when working with so much content. In this talk Alexander will share the solutions they came up with including:
Automation: See how repetitive tasks can be eliminated which results in fewer bugs and a better use of resources on the team. A semi-automatic lip syncing system will be used as an example.
Custom workflow:. A practical showcase of how a custom made user interface allowed both animators and programmers on the team to setup cut scenes and puzzles.
Keep track of missing assets: With the use of naming conventions and a bit of coding you can automatically generate lists of what content you are still missing in the game.
Making games involves making a lot of mistakes: Learn how to create a workflow that lets you find them fast.