You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Asking the Hard Questions: Morality in Narrative Design


This talk analyzes different ways of incorporating morality or charisma in game design systems and how that influences the narrative delivery. Various game stories rely on portraying ethical dilemmas and asking the player to make a choice. These choices are nestled into dialogue systems and are monitored to determine whether the player is "Good" or "Evil." Jana argues that there's more to it, and that in order to truly place a player in a moral dilemma, we have to look outside of the box of storytelling tools and embrace gameplay as a catalyst for narrative.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Jana Stadeler
  • Independent
  • free content
  • Design
  • Design