You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Cities: Skylines, A Case Study
Speaker(s): Karoliina Korppoo
Company Name(s): Colossal Order Ltd
Track / Format: Design
Overview: A city-builder, made by a team of thirteen people from Finland, is hailed as better than the new SimCity. How is this possible with such a small team and limited resources? What features make Cities: Skylines such a popular game? What sort of unique design challenges does a project of this magnitude have?

Cities: Skylines is a classic city-builder, following in the footsteps of SimCity 4. It was published in March 2015. It has sold over a million copies and continues to draw in interested players from all over the world.

GDC Europe 2015

Karoliina Korppoo

Colossal Order Ltd

free content