You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Interaction Design in VR: The Rules Have Changed (Again)
Speaker(s): Yasser Malaika
Company Name(s): Valve
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The first generation of full presence virtual reality systems available to consumers will provide two handed 6 degree of freedom input systems designed specifically for VR. These devices demand nontraditional approaches to human-computer interaction by extension, gameplay experiences. This talk will cover interaction design topics explored by the VR team at Valve, as well as some explored by 3rd party developers using the HTC Vive developer Edition. In particular, it will focus on the idiosyncrasies of motion control and areas where traditional rules of interaction significantly change or no longer apply.

GDC Europe 2015

Yasser Malaika


free content