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Session Name:

'Ori and the Blind Forest': Sonic Polish Through Distributed Development


This lecture will give creative insight into the creation of music and sound for Ori and the Blind Forest, while developing within a distributed "flat structure" studio environment and the challenges of working on a game this scale with a team that had never met before. The panel will look at several pros and cons of the distributed studio, why it works, how it works, and give specific examples with relation to the audio development of Ori and the Blind Forest. The panel will also examine how the audio of Ori was cultivated, focusing on the synergy between music and sound, and musical interactivity. Finally, we'll address how crucial testing was, focusing on specific deeper creative 'big-picture' audio issues that came up that might not have been picked up by a regular tester.

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  • GDC 2016
  • Gareth Coker
  • Gareth Coker Music
  • Andrew Lackey
  • Wabi Sabi Sound, Inc.
  • free content
  • Audio
  • Audio