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The Number One Educational Resource for the Game Industry

Session Name:

You Hear That? Team Engagement for Audio


Audio teams are often frustrated by a lack of support and understanding from their dev teams. This talk hopes to present ways to turn that frustration into cooperation by presenting a series of easy (and fun) ways audio team memebers can engage with their larger development teams early to provide audio direction to the project and enjoy a cascading benefit of knowledge through education. Using anecdotes and examples of various useful engagement practices for audio teams, this talk aims to show how these practices can pay huge dividends in getting entire teams to think about and be excited about the audio of a project from pre-production onward.

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  • GDC 2016
  • Rev. Dr. Bradley D. Meyer
  • Sucker Punch Productions
  • free content
  • Audio
  • Audio