You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Music Design: Lessons from 'The Last of Us' and More


Jonathan Mayer has been producing music for Playstation games since 2005. In his time he has collaborated with game developers on some of the industry's most creatively successful scores. From these experiences, Jonathan has derived some key observations as well as a strong set of opinions about how our industry typically approaches music design and production.
With a focus on interdisciplinary collaboration and a holistic approach to the process, Jonathan wants to share as well as inspire current and future professionals to push the boundaries of what is possible by closely integrating music development with game design.
This lecture is geared toward game designers, music and audio professionals alike in an effort to raise questions about our industry's approach to music in games and provide experience based best practices for the future.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Jonathan Mayer
  • SCEA
  • free content
  • Design
  • Design
  • Audio
  • Audio