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|Session Name:||AAA Virtual Orchestration on an Indie Budget|
|Track / Format:||Audio|
|Overview:||While quality standards for orchestral music in games continue to rise, budgets for games at the indie and "AA" level do not. This session will use examples from my DICE-Award Nominated score to "Lara Croft and the Temple of Osiris" to show how we achieved the best possible orchestral sound quality with less than a shoestring budget. This will cover effective use of samples, hall simulation and reverb, instrumental solos and overdubs, and final mastering.|