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Session Name:

'The Walking Dead: No Man's Land' Postmortem

Overview:

When starting the development of The Walking Dead: No Man's Land, the team decided to not only reflect the television IP's look and feel in the game, but also model the brand in terms of game mechanics. The intent of the team was to provide the players with tough choices, as if you were living in a world infested with walkers. This resulted in the team committing to turn based combat mechanics married with rich character development system, simplified to be accessible as a mobile game. The talk explores the choices made by the team, resulting in the game climbing to #1 download position in US App Store.

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  • GDC 2016
  • Sulka Haro
  • Next Games
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