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Session Name:

Building a Low-Fragmentation Memory System for 64-bit Games


Since this console generation started, there has been access to huge virtual address spaces, which can be used to prevent many of the problems encountered with memory fragmentation in the last generation. This talk will provide an overview of the memory system built at London Studio, focusing on its flexibility, debugging features and most importantly how it significantly reduces fragmentation.

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  • GDC 2016
  • Aaron MacDougall
  • Sony London Studio
  • free content
  • Programming
  • Programming