Session Name: | Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA) |
Speaker(s): | Alexey Panteleev, Andrei Tatarinov |
Company Name(s): | NVIDIA, NVIDIA |
Track / Format: | Programming |
Overview: |
This two-part talk will cover two different Ambient Occlusion methods. The first is HBAO+ Ultra, a two-pass screen-space solution that uses a large radius AO effect for background objects and a smaller radius AO effect for the characters. The second is VXAO, or Voxel Ambient Occlusion, which produces global and view-independent AO. |