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The Number One Educational Resource for the Game Industry

Session Name: Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)
Speaker(s): Alexey Panteleev, Andrei Tatarinov
Company Name(s): NVIDIA, NVIDIA
Track / Format: Programming
Overview:

This two-part talk will cover two different Ambient Occlusion methods. The first is HBAO+ Ultra, a two-pass screen-space solution that uses a large radius AO effect for background objects and a smaller radius AO effect for the characters. The second is VXAO, or Voxel Ambient Occlusion, which produces global and view-independent AO.

GDC 2016

Alexey Panteleev

NVIDIA

Andrei Tatarinov

NVIDIA

free content

Programming

Programming