You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Once A Cheater Always A Cheater: Gotta Catch 'Em All
Speaker(s): Eugen Harton
Company Name(s): Bohemia Interactive a.s.
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Developers are under constant pressure to make their games cheat-free. In the world of early access, modding, free to play and multiplayer, this is not easy. Cheating has become a business, a problem that affects a lot of games, and pushes developers to extreme measures and rather harsh decisions. This is a story of one group's fight against cheaters in DayZ.
The talk will examine the layers of protection, prevention, and obfuscation implemented. It will focus on how to succeed in this rapidly changing environment and provide methods for infiltrating and reverse-engineering cheating communities. Details will be provided to be shared among other developers helping to perfect their own strategies.

GDC 2016

Eugen Harton

Bohemia Interactive a.s.

free content

Programming

Programming